![]() ![]() Bottomless Magazines: The plasma torch never runs out of gas supply that's needed to operate such tools in real life.Big "NO!": Sarah, in an audio log, after getting separated from Rolf.Thus, only a small group of former colonists was able to secretly train and launch the protagonist by 2059, who goes to the moon in what is called "a final do-or-die mission to save mankind from extinction".Ī sequel, Deliver Us Mars, was revealed on March 25th, 2022, currently due for release on September 27th of the same year. Moreover, the Earth no longer had the resources to maintain WSA by that point, and it was shut down a year later. DELIVER US THE MOON. OFFLINEThe work on the colonies began in 2032 and the system was finished in 2041, and it worked.until it went offline in 2054, and all connection with the lunar colonists was lost. It is set in the near future, when nearly all of the Earth's resources have run out after the Great Energy Crisis of the 2030, and thus a World Space Agency had been formed in order to extract Helium-3 from the moon, process it on the lunar colonies, and then send it back to Earth through the Microwave Power Transmission system. DELIVER US THE MOON. PCThe development took longer than anticipated, so the first episode, Fortuna, was ultimately released on September 28th, 2018 on PC through Steam. It was funded on Kickstarter in March 2016. If a solid story, and terrific graphics carrying a long an evolving adventure story are appealing, this is definitely worth checking out.Deliver Us the Moon is an episodic Environmental Narrative Game, developed by a Dutch team KeoKen Interactive. Obviously, the game's strengths are only minimally diminished by its faults. The biggest drawback is that Deliver Us the Moon doesn't have a lot of replayability value, so once you're done, you may not return to this one. Some visuals are a bit choppy and ugly, but the game scores overall with its graphic presentation and is a fun experience. Helping to boost the tension is the fact that the point of view alternates between first person and third in some sections, which works well to draw you in. The game uses environment lighting and music to drive the sense of urgency during some missions. The musical elements are terrific and the graphics do a wonderful job in transporting players into the sci-fi realm. The only saving grace is that if you fail the task, it simply restarts. All the while, the clock is ticking down, increasing the pressure on you. Or when you first get to the space station and you're trying to restore power, there's no clear indication of what you should be collecting or what to do with the items once collected. DELIVER US THE MOON. HOW TOThere's little direction and yet, you have to figure out how to scan the cockpit of the rocket for anything that can be used to activate the machine. Take, for example, the early timed quests in the cockpit. There are also some moments during the story that can be intense and potentially too much for younger players. Levels feature a mix of timed missions, some of which are easy to understand, while others are confusing. Deliver Us The Moon tells a story about a lone astronaut and his robotic companion who try to outwit rogue robots, uncover the mystery behind the shutdown of the Earth's power feed from the Moon, and overcome the shock of what happened. The visual elements of this adventure are dessert for the eyes, while the story will keep players hooked and coming back for more. ![]()
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